# Mobile game brief template

From DFY Games: https://dfygames.com/guides/mobile-game-brief-template

A useful brief fits on one or two pages. Fill in each blank in plain words. Leave a line empty if you have not decided yet, and say so. When you are ready, start a build at https://dfygames.com/start and paste your answers into the intake questions.

## 1. The game

- One-sentence core loop (verb, goal, reward): ____________________
- Objective (what the game should feel like after five minutes): ____________________
- Player (who plays, when, and for how long per session): ____________________
- First minute (how a new player learns the rule without reading): ____________________
- Core rules (win, fail and scoring conditions): ____________________

## 2. Screens and content

- Screen list (every screen a player can reach): ____________________
- Content (levels, words, tracks or waves, and how they are made): ____________________
- Progression (what the player unlocks or improves over time): ____________________

## 3. Money

- Monetization (rewarded ads, interstitial placement, in-app purchases): ____________________

## 4. Look, sound and access

- Art direction (style, palette, two or three visual references): ____________________
- Audio (music mood and sound feedback for the main action): ____________________
- Accessibility (color-blind support, touch targets, text size): ____________________
- Audience age (is anyone under 13 likely to play?): ____________________

If children are part of your audience, say so here. It changes which ad networks and data practices are allowed under Google Play's Families policies and similar rules.

## 5. Store and references

- Store page (the one moment the screenshots should show): ____________________
- References (games you like, with one thing to borrow and one thing to avoid from each):
  - Game 1: ____________________ Borrow: __________ Avoid: __________
  - Game 2: ____________________ Borrow: __________ Avoid: __________
  - Game 3: ____________________ Borrow: __________ Avoid: __________

## 6. Limits and accounts

- Out of scope for release one: ____________________
- Accounts you already have (Apple, Google, ad platforms): ____________________
- Feedback owner (one person who signs off decisions): ____________________

## 7. Extra fields for your genre

Fill in only the block that matches your game.

Sort and block puzzles

- The single rule: ____________________
- Target level count: ____________________
- Levels generated or hand-made: ____________________
- Hint and undo behavior: ____________________
- What happens when the player is stuck: ____________________

Word and trivia

- Language: ____________________
- Word list source and how offensive words are filtered: ____________________
- Letter distribution: ____________________
- Words per category: ____________________

Runners and arcade games

- Control scheme: ____________________
- Speed curve over a run: ____________________
- Revive rules: ____________________
- What ends a run: ____________________

Idle and tycoon

- Currencies: ____________________
- Offline earnings and their cap: ____________________
- Upgrade cost curve: ____________________
- Reset or milestone system: ____________________

Tower defense

- Number of tower types and enemy types: ____________________
- Waves per stage: ____________________
- Upgrade paths: ____________________

Shooters and racing

- Number of weapons or vehicles: ____________________
- Maps or tracks: ____________________
- Opponent behavior: ____________________
- Controls on small screens: ____________________

## Before you send it

- Every feature is marked launch or later.
- The references agree with each other on pace and art style.
- A monetization decision is written down.
- One person is named as the feedback owner.
