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DFY Games
Team

The team behind your game and launch.

Seven roles, from creative direction to paid growth. You contract with DFY Games, which is accountable for delivery from blueprint to handover. Paid-growth roles work on your game only when your package includes launch management; Core does not.

Meet us on a call

Or start straight away from $499.

The roles

Who touches your game.

The people behind every build, and the part of your game each one owns.

  • Austin Bennett

    Creative Director

    Turns raw ideas into a visual world, UI system and store identity.

    Blueprint · visual checkpoint

  • Ryan Mitchell

    Lead Game Developer

    Owns gameplay feel, device performance and release builds.

    Core prototype · device QA

  • Madison Parker

    Game Artist & Animator

    Builds characters, environments, motion and satisfying feedback.

    Art and systems

  • Ethan Brooks

    Game Economy Designer

    Shapes progression, rewards, ads and in-app purchase logic.

    Blueprint · monetization

  • Lauren Hayes

    QA & Release Lead

    Runs playtests, device coverage and store submission checklists.

    Device QA · submission kit

  • Brandon Carter

    Paid Growth Lead

    Plans channel strategy, campaign structure and optimization decisions.

    Launch · 30-day management

  • Taylor Reed

    Motion & Ad Creative

    Turns gameplay into short-form hooks and reusable social assets.

    Launch creative

Workflow

Handoffs you can see.

  1. 01

    Design

    Creative Director · Economy Designer

    → Blueprint

  2. 02

    Development

    Lead Game Developer · Artist & Animator

    → Playable build

  3. 03

    QA

    QA & Release Lead

    → Store-ready build

  4. 04

    Store

    QA & Release Lead · Creative Director

    → Submission kit

  5. 05

    Growth

    Paid Growth Lead · Motion & Ad Creative

    → Launch campaigns

Operating principles

How we work with you.

  • One feedback owner

    You name one person who consolidates feedback, so decisions stay fast and nothing contradicts.

  • Visible checkpoints

    Blueprint, playable core, visual checkpoint, QA build, submission kit — each one is something you can see or play.

  • No hidden outsourcing

    You know which roles touch your game and who is accountable for delivery.

  • Documented handover

    Files, assets, accounts and operating notes are handed over against a written checklist.

Bring your idea to the team

Meet us on a call.

Tell us the idea in a sentence or two. We'll reply with a few times and anything worth thinking about before we talk.

Or choose a package now

Request a call with the team

Chat on WhatsAppBook a free 15-minute call