Austin Bennett
Creative Director
Turns raw ideas into a visual world, UI system and store identity.
Blueprint · visual checkpoint
Seven roles, from creative direction to paid growth. You contract with DFY Games, which is accountable for delivery from blueprint to handover. Paid-growth roles work on your game only when your package includes launch management; Core does not.
Or start straight away from $499.
The people behind every build, and the part of your game each one owns.
Austin Bennett
Creative Director
Turns raw ideas into a visual world, UI system and store identity.
Blueprint · visual checkpoint
Ryan Mitchell
Lead Game Developer
Owns gameplay feel, device performance and release builds.
Core prototype · device QA
Madison Parker
Game Artist & Animator
Builds characters, environments, motion and satisfying feedback.
Art and systems
Ethan Brooks
Game Economy Designer
Shapes progression, rewards, ads and in-app purchase logic.
Blueprint · monetization
Lauren Hayes
QA & Release Lead
Runs playtests, device coverage and store submission checklists.
Device QA · submission kit
Brandon Carter
Paid Growth Lead
Plans channel strategy, campaign structure and optimization decisions.
Launch · 30-day management
Taylor Reed
Motion & Ad Creative
Turns gameplay into short-form hooks and reusable social assets.
Launch creative
Design
Creative Director · Economy Designer
→ Blueprint
Development
Lead Game Developer · Artist & Animator
→ Playable build
QA
QA & Release Lead
→ Store-ready build
Store
QA & Release Lead · Creative Director
→ Submission kit
Growth
Paid Growth Lead · Motion & Ad Creative
→ Launch campaigns
One feedback owner
You name one person who consolidates feedback, so decisions stay fast and nothing contradicts.
Visible checkpoints
Blueprint, playable core, visual checkpoint, QA build, submission kit — each one is something you can see or play.
No hidden outsourcing
You know which roles touch your game and who is accountable for delivery.
Documented handover
Files, assets, accounts and operating notes are handed over against a written checklist.
Tell us the idea in a sentence or two. We'll reply with a few times and anything worth thinking about before we talk.
Or choose a package now