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DFY Games

Done-for-you mobile gamesOwn a game that makes you money.

We design and build your iOS and Android game in 10 business days, with ads and in-app purchases already set up, and then we launch it and help you find your first players. The game is yours to keep.

Packages start at $499, and you pay once.

Crowd runner style game

Grow your crowd through the gates, dodge the saws, smash the boss.

Every time someone plays your game, it can earn you money.

A mobile game earns in two ways. Most players watch a short ad now and then, usually because they chose to in exchange for an extra life or a hint, and the ad network pays you for every one of those views. A smaller group enjoys the game enough to buy something, like coins, a power-up or the option to remove ads, and that money goes straight to your developer account.

When thousands of people play every day, those small amounts add up to real monthly revenue, and the games further down this page show what that can look like.

What stops most people is the build itself, because a good game usually takes months and a whole team of designers, developers and someone who knows how the app stores work. We’ve turned that into a fixed process, so your game is ready to submit in 10 business days.

Client results

Here’s what games we’ve built are earning.

We built these five games for clients, and the numbers below are what each of them reported to us. Results differ from game to game, but they show how far a simple idea can go.

What we build

Whatever kind of game you have in mind, we’ve built something like it.

Here are 14 of the styles we build, each with its own original art, so you can swipe through and find the one closest to your idea.

Example styles drawn by DFY Games. Every world and character here is original.

Here’s what happens once you get started.

  1. 1

    You tell us about your idea

    Pick a package and answer a few short questions about the game you have in mind. We turn your answers into a written plan, and nothing gets built until you approve it.

  2. 2

    We build it in 10 business days

    Our team designs and builds the game and sets up the ads and purchases. You get playable versions along the way, so you can watch it come together and tell us what to adjust.

  3. 3

    We launch it and bring in players

    We prepare your store listing and submit the game to Apple and Google. With a launch package, we also make the ads and run your campaigns for the first 30 days.

Revenue calculator

See what your game could make.

Move the three sliders to match the game you have in mind, and the estimate updates as you go.

10,000
1,000100,000
5
112
2%
0.5%6%

Estimated monthly revenue

$22,525

$270,300 a year

From ads
$19,125
From purchases
$3,400

Assumes $12.75 per 1,000 ads and $17 a month per buyer. Illustrative gross revenue, before store fees and ad spend; not a forecast.

Packages

Pick the package that fits your game.

Each one is a single payment with the scope agreed in writing. For a first game we recommend Core + Launch, because it gets the game built and puts it in front of real players straight away.

Recommended for launch

Build + launch

Core Game + Launch

$1,299one-time

Your finished game plus 30 days of ads we create and run for you to bring in your first players.

  • Everything in Core Game
  • 16 launch creatives: up to 8 short vertical videos and 8 static/story variants
  • Campaigns built and actively managed for 30 consecutive days
  • Store page aligned with the ads, plus one monetization iteration on early data

Your ad budget is paid directly to the ad platforms from your own account, and Apple and Google charge their usual developer and store fees.

You’re protected from the first day.

Before we build anything, we write up a plan for your game. If it doesn’t feel right, you can cancel before approving it and get a full refund. Once you approve it, we keep refining the game within that plan as many times as you need until it’s submitted, and when it’s paid for, the game and everything we designed for it belong to you.

Questions

The questions people ask before they start.

If your question isn’t answered here, use the button in the corner and someone from our team will reply.

Can you build any game for $499?

No. Core is for one clearly scoped mobile-game loop with a bounded screen and content set. Multiple systems, maps or modes fit Advanced; realtime multiplayer, open worlds and unusually large builds get a custom quote. If we find at kickoff that your idea needs more than your package covers, you choose: trim it to fit, upgrade for the difference, or take a full refund.

How do I know whether my game is Core or Advanced?

One mechanic, one mode and one main environment usually fit Core. Multiple connected systems, maps, modes, advanced 3D, broader AI or deeper progression usually fit Advanced. The comparison guide shows examples for common genres. Not sure? Pick the package you want: we confirm the scope with you in the written blueprint right after payment.

Will my game be live in 10 days?

Core targets a submission-ready build in 10 business days after complete intake and scope approval. Store review and required testing can add time. Advanced targets a polished first playable in 10 business days and completes within 30 days. Closed testing, production access and store review are controlled by Apple and Google.

Do I own everything?

After full payment, you receive the game files and original commissioned assets created for the project. Third-party software, fonts, SDKs and stock assets remain subject to their original license terms.

What does unlimited revisions mean?

We refine the approved blueprint until first submission. New systems, modes, integrations or large content additions are scope changes and receive a separate quote.

Can you guarantee income?

No. We deliver the agreed game and services. Revenue depends on player demand, retention, purchases, ad rates and acquisition costs. A game can earn little or nothing, and costs can exceed revenue. We also do not guarantee store approval: we build against current store policies, support submission and respond to review feedback.

Does the price include advertising?

No. Launch packages include creative, setup and 30 days of campaign management. You fund media separately through your own ad accounts.

What isn't included in the price?

Your ad budget, which you pay straight to the ad platforms, and the store developer fees (Apple charges $99 a year and Google a one-time $25). The packages also leave out bigger systems like online multiplayer, user accounts, licensed characters or music, and new features added after you've approved the plan. Ideas like that can move up to Advanced or get their own quote.

What do I need to do?

Approve the scope and checkpoints, provide required account access, fund agreed costs and make operating decisions after handover.

Do I keep all revenue?

Receipts go to your accounts. Platform fees, refunds, acquisition, taxes and operating expenses affect what remains.

What happens after the 30-day launch period?

Your launch period ends after 30 campaign days. You receive the creative files and a results summary, then decide whether to stop, manage campaigns yourself or approve a separate ongoing scope.

Can I be involved?

Yes. You can play each checkpoint and consolidate feedback, or choose a hands-off route and approve only the blueprint and final build.

Can you build a normal app?

Yes. Our functional-app team scopes tools, memberships, booking, marketplaces and other products through a separate quote process.

Your game could be ready to submit in 10 business days.

Pick your package today and we'll start on your plan right away, so real players can be trying your game sooner than you might expect.Book a free 15-minute call and we'll talk through your idea, which package suits it and what to expect, so you can decide with everything in front of you.

Revenue figures on this page are illustrations or results reported by clients, not a promise of what your game will earn. Ad spend and app store fees are paid separately.

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