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DFY Games
Work

See the games. Understand their monetization.

Studio examples: screens and gameplay in 14 game styles, each an original DFY Games design. These show what we build, not how any game performed. Documented client work and its evidence is further down the page.

genres
14 genres
screens
83 screens
gameplay loops
14 gameplay loops
Block puzzle gameplay: a row and a column of jewel blocks burst into glowing flowers on a dark velvet board
Two rows and two columns clear at once with a big COMBO ×4 and light rays
Daily challenge calendar with completed days marked by jewels and a crown trophy
Theme picker showing the same board in jewel, candy, wood and neon block styles
New best score screen with a golden crown, 12,960 points and round stats
Zen mode with a sakura theme: pink jewel blocks, a blossom branch and drifting petals

Gameplay · Row-and-column clear burst

Jewel glass look

Block puzzle style game

Drop jewel blocks onto the board, fill rows and columns and watch them bloom into light.

Best fit
Excellent for Core
Money
Rewarded continue, themes
How we'd build it
Objective
An endlessly replayable block puzzle with a premium, tactile feel.
Core loop
Pick a piece → place it → fill a line → clear and bloom → chase a best score
Audience
Players who want a calm-but-sharp brain break, across every age group.
First minute
The first tray always contains a piece that clears a line, so the payoff lands immediately.
Scope
One board, one rule and a seeded piece generator keep it squarely in Core.
Art direction
Beveled jewel blocks on dark velvet, with petals and light on every clear.
Progression
Best score, daily challenges and unlockable block themes.
Monetization
Rewarded continue on a full board, interstitials between runs, cosmetic themes and a remove-ads purchase.
Store page
Multi-line clear moments with the combo counter visible.
Ad angles
Near-full board rescue, triple-line combo, satisfying clears.
Channels
Meta and TikTok, with Apple Ads search for puzzle terms.
Design note
Placement previews show exactly which lines will clear before the piece is released.
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Data-led genre panel

What the market data says about genre choice.

Client results

Here’s what games we’ve built are earning.

We built these five games for clients, and the numbers below are what each of them reported to us. Results differ from game to game, but they show how far a simple idea can go.

See a style you like? Start there.

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