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DFY Games
Work

See the games. Understand their monetization.

Studio examples: screens and gameplay in 14 game styles, each an original DFY Games design. These show what we build, not how any game performed. Documented client work and its evidence is further down the page.

genres
14 genres
screens
83 screens
gameplay loops
14 gameplay loops
Cozy storybook room: a flower blooms with sparkles on the window sill, a ginger cat naps on the window seat and plants fill the shelves
Decorate mode with a placement grid on the floor, an armchair being placed and an item drawer of chairs, lamps, rugs and plants
Open plant book with species cards for monstera, cactus, pothos, a new blush bloom and a mystery plant, each with rarity leaves
The same room in winter with snow falling outside, a red blanket on the window seat, warm lamp light and glowing fairy lights
A plant market stall with a striped awning, a hedgehog shopkeeper and potted plants with coin price tags
Balcony at sunset with flower planters, string lights, a steaming mug and the cat watching the city

Gameplay · Before/after decoration

Storybook illustration look

Cozy simulation style game

Grow a balcony garden, decorate a tiny apartment and watch the room change with the seasons.

Best fit
Advanced
Money
Decor packs, currency
How we'd build it
Objective
A warm decorating sim with collection and seasonal change.
Core loop
Grow → harvest → earn → decorate → share the room
Audience
Cozy players who love collecting and personal spaces.
First minute
The first seed sprouts within seconds and unlocks the first decoration.
Scope
Multiple rooms, seasons and a decor economy place this in Advanced.
Art direction
Soft daylight, warm wood and plants that sway as you scroll.
Progression
Plant collection, room unlocks and seasonal sets.
Monetization
Decor packs and a soft currency with rewarded top-ups.
Store page
Before/after room transformation.
Ad angles
Empty room to dream room, seasonal reveal, ‘grow your first plant’.
Channels
Meta and TikTok.
Design note
Decor snaps to a grid so rooms always look intentional, even on a small phone.
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Data-led genre panel

What the market data says about genre choice.

Client results

Here’s what games we’ve built are earning.

We built these five games for clients, and the numbers below are what each of them reported to us. Results differ from game to game, but they show how far a simple idea can go.

See a style you like? Start there.

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