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DFY Games
Work

See the games. Understand their monetization.

Studio examples: screens and gameplay in 14 game styles, each an original DFY Games design. These show what we build, not how any game performed. Documented client work and its evidence is further down the page.

genres
14 genres
screens
83 screens
gameplay loops
14 gameplay loops
A chunky red toy car drifts through an S-curve leaving tire marks and white smoke, with a DRIFT score climbing
The car fires blue-orange nitro flames with speed lines and overtakes a blue rival for 1ST
Garage with the car on a turntable, Speed, Grip and Boost stat bars, paint swatches and an upgrade button
Track select with three cards: Desert, City Night and a locked Snow Peaks track
Finish podium with three cars on podium blocks, a gold trophy, confetti and a 1ST PLACE banner
Night city variant: the car boosts down a neon-lined street with headlights blazing past glowing rooftops

Gameplay · Drift into a boosted overtake

Toy-like low poly look

Arcade racing style game

Hold to drift, release to boost — chain clean corners on bite-size tracks to beat your best lap.

Best fit
Core + Launch
Money
Cars, paint, boosts
How we'd build it
Objective
Arcade racing reduced to one satisfying input: drift, then boost.
Core loop
Drift a corner → build boost → release → overtake → beat your best lap
Audience
Car fans and score chasers who want racing without complex controls.
First minute
A wide first corner teaches hold-to-drift; releasing it fires the first boost.
Scope
Top-down tracks and one control scheme keep it Core-sized; online racing is a separate quote.
Art direction
Chunky toy cars, bright low-poly scenery, smoke and nitro you can feel.
Progression
Tracks, car unlocks and paint jobs.
Monetization
Car and paint unlocks, rewarded double rewards, remove-ads purchase.
Store page
Drift and overtake moments with smoke trails.
Ad angles
Perfect drift chain, photo-finish overtake, car reveal.
Channels
TikTok and Meta, with Google App campaigns for video reach.
Design note
The drift meter sits at the screen edge, so players never look away from the road.
Start my game
Data-led genre panel

What the market data says about genre choice.

Client results

Here’s what games we’ve built are earning.

We built these five games for clients, and the numbers below are what each of them reported to us. Results differ from game to game, but they show how far a simple idea can go.

See a style you like? Start there.

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