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DFY Games
Work

See the games. Understand their monetization.

Studio examples: screens and gameplay in 14 game styles, each an original DFY Games design. These show what we build, not how any game performed. Documented client work and its evidence is further down the page.

genres
14 genres
screens
83 screens
gameplay loops
14 gameplay loops
Word puzzle gameplay: a finger swipes S, P, A, R on a letter wheel with a glowing yellow path under a crossword grid
SPARK lands in the grid with flipping tiles while a STREAK ×4 +3s banner pops and the timer bar flashes
Daily Sprint calendar where solved days show gold, silver and bronze trophies
Category picker with bold Animals, Food, Travel and Space cards
Sprint results: three stars, score 2,860, Words 12 and Best streak 7
Dark space-themed board with a ringed planet, cyan tiles and PLANET being swiped

Gameplay · Fast correct-answer burst

Clean & bold look

Word puzzle style game

Swipe letters into words against a 60-second clock. Every streak adds time back.

Best fit
Excellent for Core
Money
Hints, ad-free
How we'd build it
Objective
A fast word game with big type, streaks and a substantial offline content bank.
Core loop
Read the letters → swipe a word → streak → beat the clock → next round
Audience
Word lovers who want a quick daily brain warm-up.
First minute
The first round uses a three-letter word with the path highlighted.
Scope
One play format and an offline word bank keep it in Core.
Art direction
Large, high-contrast letter tiles with a bouncy streak meter.
Progression
Local streaks, category unlocks and personal bests.
Monetization
Hints via rewarded ads and an ad-free purchase.
Store page
Correct-answer burst with readable tiles at thumbnail size.
Ad angles
Beat-the-clock tension, streak burst, ‘can you find the 7-letter word?’.
Channels
Meta and Apple Ads search.
Design note
Letter tiles meet touch-target sizes, so fast swipes stay accurate.
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Data-led genre panel

What the market data says about genre choice.

Client results

Here’s what games we’ve built are earning.

We built these five games for clients, and the numbers below are what each of them reported to us. Results differ from game to game, but they show how far a simple idea can go.

See a style you like? Start there.

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