How an RPG game makes money
Hero and gear unlocks with clear prices, a battle pass and rewarded ads for extra loot — no random paid draws.
New to ads and purchases? Read how mobile games make money.
DFY Games designs and builds your RPG game for you: a polished first playable in 10 business days and the full build within 30 days, with ads and in-app purchases set up and the finished work yours to own. An RPG game like this fits the Advanced Game + Launch package ($2,999, one-time). The offer is a bounded RPG: a hero battler with turn-based fights, a hero roster and a campaign map. Large open-world or MMO scope is outside the packages.

Example fantasy rpg style game · original DFY Games art
Collect heroes, combine their runes and battle through a cursed kingdom in quick turn-based fights. Players also call it hero battler, idle RPG or squad RPG.
Original art from our example fantasy rpg style game, rendered by the studio.




Hero and gear unlocks with clear prices, a battle pass and rewarded ads for extra loot — no random paid draws.
New to ads and purchases? Read how mobile games make money.
A bounded advanced mobile game with a polished first playable in 10 business days, followed by the full build, monetization, store preparation and 30-day launch campaign. Compare what mobile games cost at a typical studio or see all packages.
Cost, scope and briefing guides written for this game type.
Cost, timing, money and ownership: short answers.
An RPG game with this depth fits Advanced Game + Launch at $2,999 one-time, including the 30-day launch. A smaller one-mode version can fit Core from $499; ideas beyond the Advanced ceiling get a custom quote.
Not within the packages. The offer is a bounded hero battler: quick turn-based fights, a set roster of heroes and a campaign map. Open worlds, persistent online worlds and MMO servers need a much larger team and budget than Advanced Game + Launch covers.
Up to 30 days for the full build, with a polished first playable in the first 10 business days. Store review by Apple and Google happens afterward and is up to them.
Hero and gear unlocks with clear prices, a battle pass and rewarded ads for extra loot — no random paid draws.
A scripted first battle shows one ultimate skill, so the payoff is clear before any menus.
Yes. After full payment you receive the game files and the original assets made for your project; third-party software, fonts and SDKs stay under their own licenses.
Yes. We prepare the store listing and builds and support submission and one review-response cycle; the developer accounts stay in your name, and Apple and Google decide approval.
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