How a platformer game makes money
Free first world, a premium unlock for the rest, cosmetic skins.
New to ads and purchases? Read how mobile games make money.
DFY Games designs and builds your platformer game for you: a polished first playable in 10 business days and the full build within 30 days, with ads and in-app purchases set up and the finished work yours to own. A platformer game like this fits the Advanced Game + Launch package ($2,999, one-time).

Example pixel platformer style game · original DFY Games art
Jump, dash and wall-climb through a mossy ruin as a pocket-sized knight — every room hides a secret. Players also call it pixel platformer, jump-and-run or side-scroller.
Original art from our example pixel platformer style game, rendered by the studio.




Free first world, a premium unlock for the rest, cosmetic skins.
New to ads and purchases? Read how mobile games make money.
A bounded advanced mobile game with a polished first playable in 10 business days, followed by the full build, monetization, store preparation and 30-day launch campaign. Compare what mobile games cost at a typical studio or see all packages.
Cost, scope and briefing guides written for this game type.
Cost, timing, money and ownership: short answers.
A platformer game with this depth fits Advanced Game + Launch at $2,999 one-time, including the 30-day launch. A smaller one-mode version can fit Core from $499; ideas beyond the Advanced ceiling get a custom quote.
Up to 30 days for the full build, with a polished first playable in the first 10 business days. Store review by Apple and Google happens afterward and is up to them.
Free first world, a premium unlock for the rest, cosmetic skins.
The first room is a safe playground; the second hides a coin trail that teaches the double jump.
Yes. After full payment you receive the game files and the original assets made for your project; third-party software, fonts and SDKs stay under their own licenses.
Yes. We prepare the store listing and builds and support submission and one review-response cycle; the developer accounts stay in your name, and Apple and Google decide approval.
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