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DFY Games
Platformer · 16-bit pixel art look

Platformer game development for iOS and Android

DFY Games designs and builds your platformer game for you: a polished first playable in 10 business days and the full build within 30 days, with ads and in-app purchases set up and the finished work yours to own. A platformer game like this fits the Advanced Game + Launch package ($2,999, one-time).

Best-fit package
Advanced Game + Launch · $2,999
Build time
First playable in 10 business days; full build within 30 days
Platforms
iOS and Android
Planned revenue mechanisms
Premium worlds, skins

Example pixel platformer style game · original DFY Games art

The concept

What makes a great platformer game

Jump, dash and wall-climb through a mossy ruin as a pocket-sized knight — every room hides a secret. Players also call it pixel platformer, jump-and-run or side-scroller.

Goal
Tight, forgiving platforming with retro charm and secrets worth replaying for.
Who plays it
Players who grew up on 16-bit platformers, plus fans of modern indie games.
Core loop
Run → jump → find a secret → open a chest → reach the next room
The first minute
The first room is a safe playground; the second hides a coin trail that teaches the double jump.
Progression
Rooms, worlds, bosses and knight skins.
Art direction
Limited-palette pixel art with parallax ruins, flickering torches and moss.
Scope rule
Hand-built levels carry the cost: one world fits Core, several worlds and bosses move to Advanced.
Design note
Coyote time and jump buffering make touch controls feel fair.
Example screens

Platformer Game screenshots

Original art from our example pixel platformer style game, rendered by the studio.

  • Pixel-art knight leaping along a trail of coins inside a mossy ruined tower at dusk
    Climb a ruin full of secrets
  • Boss fight: the knight slashes the glowing rune core of a giant moss-covered stone golem in front of a moonlit rose window
    Topple towering mossy bosses
  • Lava cave level: the knight leaps between basalt pillars over a glowing lava lake, collecting coins near fire bats and teal crystals
    Leap through lava caves
  • Skin select screen: an ember-armoured knight on a glowing pedestal under a moonlit window, with moss, ember, frost, shadow and gold skins below
    Collect legendary knight skins
Monetization

How a platformer game makes money

Free first world, a premium unlock for the rest, cosmetic skins.

New to ads and purchases? Read how mobile games make money.

Store and launch

Finding the first players

Store page
Title screen and one hero moment per world.
Ad angles
Hidden room reveal, boss intro, speedrun clip.
Channels
TikTok and Meta.
Package fit

Best fit: Advanced Game + Launch

A bounded advanced mobile game with a polished first playable in 10 business days, followed by the full build, monetization, store preparation and 30-day launch campaign. Compare what mobile games cost at a typical studio or see all packages.

  • A polished first playable vertical slice in 10 business days
  • The full submission-ready build within 30 days
  • Two to four connected systems, multiple maps or modes, deeper progression
  • The same complete 30-day launch package as Core + Launch
Questions

Platformer Game FAQ

Cost, timing, money and ownership: short answers.

How much does it cost to make a platformer game?

A platformer game with this depth fits Advanced Game + Launch at $2,999 one-time, including the 30-day launch. A smaller one-mode version can fit Core from $499; ideas beyond the Advanced ceiling get a custom quote.

How long does it take to make a platformer game?

Up to 30 days for the full build, with a polished first playable in the first 10 business days. Store review by Apple and Google happens afterward and is up to them.

How does a platformer game make money?

Free first world, a premium unlock for the rest, cosmetic skins.

What should the first minute of a platformer game feel like?

The first room is a safe playground; the second hides a coin trail that teaches the double jump.

Do I own the platformer game you build?

Yes. After full payment you receive the game files and the original assets made for your project; third-party software, fonts and SDKs stay under their own licenses.

Can you publish my platformer game on the App Store and Google Play?

Yes. We prepare the store listing and builds and support submission and one review-response cycle; the developer accounts stay in your name, and Apple and Google decide approval.

Ready to own your platformer game?

Start my game
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