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DFY Games
Work

See the games. Understand their monetization.

Studio examples: screens and gameplay in 14 game styles, each an original DFY Games design. These show what we build, not how any game performed. Documented client work and its evidence is further down the page.

genres
14 genres
screens
83 screens
gameplay loops
14 gameplay loops
Arcade basketball gameplay: a basketball drops through a rippling net under arena spotlights while PERFECT and +3 pop up and the crowd flashes
A flaming basketball streaks toward a sliding glass hoop while the ON FIRE meter burns at the bottom of the screen
Ball locker: a galaxy basketball floats on a glowing pedestal above cards for fire, melon, gold, ice and neon balls
Tournament bracket with player avatars advancing from quarters to a final against NOVA beneath a golden trophy
Results screen: NEW RECORD banner, a flaming best streak of 31, score and accuracy stats and a coin reward
Outdoor street court at sunset: a basketball swishes through a chain net in front of a glowing sun, city skyline and string lights

Gameplay · Perfect shot and crowd reaction

Bold arena look

Arcade sports style game

Flick to shoot, swish to keep the streak alive. The hoop moves faster with every perfect shot.

Best fit
Core if single mode
Money
Skins, retry ad
How we'd build it
Objective
A one-thumb sports toy with a streak you can feel.
Core loop
Flick → swish → streak multiplier → miss → retry
Audience
Casual sports fans and score chasers.
First minute
The first shot is assisted; the third introduces the moving hoop.
Scope
One arena and one mode keep it inside Core while the feel gets all the polish.
Art direction
Arena lights, crowd flashes and a satisfying net ripple.
Progression
Streak goals, ball skins and court themes.
Monetization
Retry via rewarded ad, cosmetic skins.
Store page
Perfect-shot moment with the crowd reaction.
Ad angles
Trick shot, streak tension, last-second swish.
Channels
TikTok and Meta.
Design note
The flick arc previews faintly for the first three shots, then hands control to the player.
Start my game
Data-led genre panel

What the market data says about genre choice.

Client results

Here’s what games we’ve built are earning.

We built these five games for clients, and the numbers below are what each of them reported to us. Results differ from game to game, but they show how far a simple idea can go.

See a style you like? Start there.

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