How an arcade sports game makes money
Retry via rewarded ad, cosmetic skins.
New to ads and purchases? Read how mobile games make money.
DFY Games designs and builds your arcade sports game for you: a submission-ready iOS and Android build targeted in 10 business days, with ads and in-app purchases set up and the finished work yours to own. An arcade sports game like this fits the Core Game package ($499, one-time).

Example arcade sports style game · original DFY Games art
Flick to shoot, swish to keep the streak alive. The hoop moves faster with every perfect shot. Players also call it flick basketball, casual sports or one-touch sports game.
Original art from our example arcade sports style game, rendered by the studio.




Retry via rewarded ad, cosmetic skins.
New to ads and purchases? Read how mobile games make money.
A polished, submission-ready mobile game built around one core mechanic, with ads and purchases set up. For buyers with their own launch plan: campaign management is not included. Compare what mobile games cost at a typical studio or see all packages.
Cost, scope and briefing guides written for this game type.
Cost, timing, money and ownership: short answers.
A focused arcade sports game starts at $499 with Core Game, or $1,299 with Core Game + Launch, which adds 30 days of launch creative and ad management. Ad spend is paid separately, straight to the ad platforms.
A submission-ready iOS and Android build is targeted in 10 business days after you approve the blueprint. Store review by Apple and Google happens afterward and is up to them.
Retry via rewarded ad, cosmetic skins.
The first shot is assisted; the third introduces the moving hoop.
Yes. After full payment you receive the game files and the original assets made for your project; third-party software, fonts and SDKs stay under their own licenses.
Yes. We prepare the store listing and builds and support submission and one review-response cycle; the developer accounts stay in your name, and Apple and Google decide approval.
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