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DFY Games
Work

See the games. Understand their monetization.

Studio examples: screens and gameplay in 14 game styles, each an original DFY Games design. These show what we build, not how any game performed. Documented client work and its evidence is further down the page.

genres
14 genres
screens
83 screens
gameplay loops
14 gameplay loops
Merge puzzle board: a hand drags a flower pot onto its twin and they pop into a bouquet with sparkles, under a pastel seaside town
A bunny customer cheers as her bouquet order is served, coins and stars fly up to the counters
Before and after split view of a lighthouse: grey and broken on the left, freshly painted and shining on the right
Collection book showing merge chains: seed to bouquet, teacup to café, shell to pearl necklace, candle to lantern string
Tide Festival reward track with coins, energy, a lantern, a gift box and a golden teapot grand prize
Night board lit by paper lanterns, glowing cottage windows and a lighthouse beam over the sea

Gameplay · Three-step merge reveal

Pastel seaside look

Merge style game

Merge seedlings into teapots into whole cafés, restoring a sleepy seaside town one order at a time.

Best fit
Core + Launch or Advanced
Money
Energy, bundles
How we'd build it
Objective
A cozy merge board with a finite, satisfying progression path.
Core loop
Fill an order → merge up a chain → reveal a new item → restore a spot in town
Audience
Relaxed players who love collecting and decorating.
First minute
The first order needs one merge, revealing the chain's next item with a soft pop.
Scope
One board and one primary chain fit Core; extra chains and events move it to Advanced.
Art direction
Pastel seaside palette, rounded items and gentle merge particles.
Progression
Orders, a finite restoration map and a collection book.
Monetization
Energy with rewarded refills and value bundles.
Store page
Three-step merge reveal and a restored-town screenshot.
Ad angles
Merge reveal, restoration before/after, ‘one more order’.
Channels
Meta and TikTok.
Design note
Every merge chain is readable at a glance: each step keeps the previous silhouette.
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Data-led genre panel

What the market data says about genre choice.

Client results

Here’s what games we’ve built are earning.

We built these five games for clients, and the numbers below are what each of them reported to us. Results differ from game to game, but they show how far a simple idea can go.

See a style you like? Start there.

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