Skip to content
DFY Games
Work

See the games. Understand their monetization.

Studio examples: screens and gameplay in 14 game styles, each an original DFY Games design. These show what we build, not how any game performed. Documented client work and its evidence is further down the page.

genres
14 genres
screens
83 screens
gameplay loops
14 gameplay loops
Sort puzzle gameplay: a pink jelly with a face hops between glass jars on candy shelves
A completed jar gets its lid with a GREAT! combo burst
Level clear screen with three gold stars, coin reward and a Next button
Night theme with neon jellies glowing on dark shelves
World map with a winding candy path, level nodes and lollipop trees
Shop screen with potion, heart, star and crystal jar skins

Gameplay · Satisfying combo and board clear

Glossy candy look

Sort puzzle style game

Hop wobbly jellies between jars until every jar holds one color. The last hop clears the board.

Best fit
Excellent for Core
Money
Rewarded hint, jar styles
How we'd build it
Objective
A calm, high-polish puzzle that can carry 100 levels from one rule.
Core loop
Pick a jar → hop the jelly → chain matching colors → clear the board → next level
Audience
Puzzle players who want quick, satisfying sessions on the commute.
First minute
Level 1 allows exactly one useful move, so the rule is learned without a text tutorial.
Scope
One rule, many levels: generation and QA carry the content load instead of new systems.
Art direction
Glossy jelly with faces that react to every hop; a color-safe palette with shape cues.
Progression
Levels on a world map, three-star goals and collectible jar styles.
Monetization
Rewarded hint when stuck, interstitials only between levels, jar styles and a remove-ads purchase.
Store page
Before/after board-clear screenshots with one benefit line each.
Ad angles
Oddly satisfying hops, near-fail rescue, the final chain.
Channels
TikTok and Meta short video.
Design note
Every jelly color also has its own face and lid, so the board stays readable for color-blind players.
Start my game
Data-led genre panel

What the market data says about genre choice.

Client results

Here’s what games we’ve built are earning.

We built these five games for clients, and the numbers below are what each of them reported to us. Results differ from game to game, but they show how far a simple idea can go.

See a style you like? Start there.

Start my game
Chat on WhatsAppBook a free 15-minute call