How an endless runner game makes money
Rewarded revive once per run, cosmetic skins, interstitial after the results screen only.
New to ads and purchases? Read how mobile games make money.
DFY Games designs and builds your endless runner game for you: a submission-ready iOS and Android build targeted in 10 business days, with ads and in-app purchases set up and the finished work yours to own. An endless runner game like this fits the Core Game package ($499, one-time).

Example endless runner style game · original DFY Games art
Sprint across neon rooftops, slide under drones and chain near misses into a score multiplier. Players also call it runner, lane runner or infinite runner.
Original art from our example endless runner style game, rendered by the studio.




Rewarded revive once per run, cosmetic skins, interstitial after the results screen only.
New to ads and purchases? Read how mobile games make money.
A polished, submission-ready mobile game built around one core mechanic, with ads and purchases set up. For buyers with their own launch plan: campaign management is not included. Compare what mobile games cost at a typical studio or see all packages.
Cost, scope and briefing guides written for this game type.
Cost, timing, money and ownership: short answers.
A focused endless runner game starts at $499 with Core Game, or $1,299 with Core Game + Launch, which adds 30 days of launch creative and ad management. Ad spend is paid separately, straight to the ad platforms.
A submission-ready iOS and Android build is targeted in 10 business days after you approve the blueprint. Store review by Apple and Google happens afterward and is up to them.
Rewarded revive once per run, cosmetic skins, interstitial after the results screen only.
The first hazard is slow and telegraphed; the second rewards a near miss with a visible multiplier.
Yes. After full payment you receive the game files and the original assets made for your project; third-party software, fonts and SDKs stay under their own licenses.
Yes. We prepare the store listing and builds and support submission and one review-response cycle; the developer accounts stay in your name, and Apple and Google decide approval.
Ready to own your endless runner game?
Start my game